Mark Your Calendars! My New Indie TTRPG Launches April 1st!
Participating in DriveThru's PocketQuest for the First Time
Hello fabulous readers!
I am pleased to announce that I’m participating in DriveThruRPG’s PocketQuest for the first time! This year they’re partnering with the folks over at the Storytelling Collective, a fabulous group of people I recently spoke with about Hunter: The Vigil 2nd Edition for their reading program, to launch a fun, creative program that encourages people to design heist-themed games in 25 pages or less.
My game will be a complete TTRPG with dice, character creation, antagonists, rules and setting. Unlike One Night in the Catacombs, this new heist-themed game is a more traditional tabletop roleplaying game with some fun-to-me design elements. I’m having a blast putting this game together, and I hope you’ll enjoy it as much as I do.
I’m happy to report the game is designed and I’m laying it out in my off-hours. (I’ve got a fantastic project I’ve been putting the finishing first draft touches on that takes priority.) This game has been very odd to put together, because the first project I’ve written in the graphic design program. I scribbled most of the elements in a notebook and made some revisions there, then hopped over to Canva—yes, Canva—worked up a cover, and then just kept going. I’ve been journalling daily since January, and it has been a wonderful way to indulge in pen and ink.
I’ve got to motivate, but I’ll pop in next week with March’s journalling prompt for a year of planting “seeds.”